Expectedly bad. Digital Foundry expert on the technical condition of the console versions of MindsEye

While 2025 has seen a number of high-profile games of varying quality, the title of failure of the year in December will undoubtedly go to MindsEye. The studio’s debut, Build A Rocket Boy, was not well received by many – and while it was recently criticized by regular gamers and journalists, now the industry’s top tech experts have joined the barrage of criticism.

Thomas Morgan from Digital Foundry published a video with an analysis of the console version of the unsuccessful cyberpunk action game. It is predictably terrible: both on PlayStation 5 and Xbox Series, the action “runs” only at 30 fps – if you’re lucky. As practice shows, even on PlayStation 5 Pro the new product constantly lags, but things are especially bad on Xbox Series S: during shootouts, the frame rate drops to 18 fps.

MindsEye resolution varies by platform. Image quality, however, is very low everywhere – in some places it’s just ugly, and in others it’s just weak by today’s standards.

  • PS5 Pro – around 1296p.
  • PS5 – from 972p to 1008p.
  • Xbox Series X – from 972p to 1008p.
  • Xbox Series S – 720p to 756p.

Morgan ended his review on a more or less positive note – he even noted that the game has its merits (the car physics are not bad in places, and the character models in the cut scenes are very good). Alas, everything else prevents you from enjoying the story, because the action still suffers from dozens of bugs and boring gameplay. The reviewer is sure that Build A Rocket Boy can still fix the situation with the help of updates, fortunately the game has potential.

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